Market Charts > 2006 > Production Methods
Market Share for Each Production Method in 2006
← 2005 | Summary for all Years | 2007 → |
Note: This chart ranks production methods by the amount they earned at the domestic box office during 2006. It includes movies released in previous years that earned money during 2006. For example, a movie released over Thanksgiving in 2005 will most likely earn money in 2005 and 2006.
Top Grossing of 2006
Rank | Production Method | Movies | 2006 Gross | Tickets | Share |
---|---|---|---|---|---|
1 | Live Action | 613 | $7,666,624,581 | 1,170,476,719 | 83.52% |
2 | Digital Animation | 18 | $1,210,122,999 | 184,751,594 | 13.18% |
3 | Animation/Live Action | 5 | $223,335,380 | 34,097,002 | 2.43% |
4 | Hand Animation | 3 | $58,919,570 | 8,995,352 | 0.64% |
5 | Stop-Motion Animation | 2 | $8,707,878 | 1,329,446 | 0.09% |
6 | Rotoscoping | 1 | $5,501,616 | 839,941 | 0.06% |
7 | Multiple Production Methods | 2 | $168,596 | 25,739 | 0.00% |
Our Theatrical Market pages are based on the Domestic Theatrical Market performance only. The Domestic Market is defined as the North American movie territory (consisting of the United States, Canada, Puerto Rico and Guam).
The yearly amounts on our Theatrical Market pages are based on box office years. Each box office year starts on the first Monday of the year, so the previous year ends on the Sunday before the first Monday. For example, the "2017 box office year" started on January 2, 2017 so the "2016 box office year" ended on Sunday, January 1, 2017.